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Stalo žaidimas Brain Games The Enchanted Tower, LV EN | Žaislai, prekės vaikams | Senukai.lt | 0
Stalo žaidimas Brain Games The Enchanted Tower, LV EN | Žaislai, prekės vaikams | Senukai.lt | 1
Stalo žaidimas Brain Games The Enchanted Tower, LV EN | Žaislai, prekės vaikams | Senukai.lt | 0
Stalo žaidimas Brain Games The Enchanted Tower, LV EN | Žaislai, prekės vaikams | Senukai.lt | 1

Stalo žaidimas Brain Games The Enchanted Tower, LV EN


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Išparduota

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Prekės informacija

Bendrosios charakteristikos

Prekės tipas

Stalo žaidimai

Prekės ženklas

Brain Games

Modelis

The Enchanted Tower

Žaidimo kalba

Anglų, Latvių

Žaidėjų skaičius

2 - 4

Žaidimo trukmė

20 min

Įspėjimas dėl žaislų

Netinka vaikams iki 3 metų.

Rekomenduojamas amžius nuo

5 m.

Privaloma garantija

24 mėn

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Brain Games The Enchanted Tower
Prekės aprašymas anglų kalba:

The princess has been captured by the evil sorcerer! In The Enchanted Tower one player plays the sorcerer and at the start of the game they hide a key under one of 16 spaces on the game board. The other players collectively take the part of Robin, who tries to find the key before the sorcerer can reach it. No matter who finds the key first, that player gets to try the key in one of the six locks on the tower. If they choose the right one, the princess jumps free of the tower and that side wins. If not, the sorcerer hides the key once again, and everyone moves back to their starting locations.
The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover, giving Robin time to search various locations first for the key. Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die, which has values for both Robin and the sorcerer. Thus, they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again, at least for a little while?

WHY IS THIS A BETTER BOARD GAME?
A game where each side plays very differently. The sorcerer knows where the key is hidden and can head straight there, but must not be too obvious or the other players will search in the right location first due to their head start. Robin and the sorcerer are magnetized and when the character passes over the key location the key will “clack” to its underside. Then the players need to remember which tower locations have already been tried to find the lock that frees the princess. Beautifully presented and a worthy winner of the German Children’s Game of the Year 2013.

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